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Mouse trap arcade game





When they rerecorded the game album in trap 1999, they were unable to mouse find a machine and used sounds from nature, instead.
Coleco's, intellivision port adds an audio warning when a cat is about to enter the maze, but suffers arcade from blocky graphics.
The maze is more squat with brighter walls, and doors form a single colored set that flickers.
The player can store dog bones for later use at his or her discretion by game pressing a fourth button a large round "Doggie Button" with a picture of the dog's head.The four ghosts are replaced by six cats, worth 100 trap points mouse for the first cat eaten, 300 for the second, 500 for the third, 700 for the fourth, and 900 for the fifth and subsequent cats.When the last prize is eaten, the sequence restarts.A player who ends a stage as a dog will begin the next stage in that form.Gameplay basics are the same, but the hawk, the "IN" area, and the bonus prizes are missing, there are three cats instead of six, and all doors move at once.Point values start at 1000 for the first prize and increase by 200 for each subsequent prize, with the last prize being worth 7200 points.



A seventh monster, a sprinter hawk, will eat router both mouse and dog.
Ports, coleco ported, mouse Trap to its own, colecoVision console, with fewer prizes, an option to leave the hawk out, and different sound effects.
Only the mid-screen "IN" field stops the hawk, by causing it to move randomly instead of chasing the player, but this will beam the mouse into one of the four corners.It was ported to three home systems.There is speed a 10,000 point bonus for clearing the board of all cheese.Point values reset when another bone is used.Each cat eaten spawns a slightly faster replacement.The Atari version - cover art.1 In popular culture In 1982, Buckner Garcia recorded the song "Mousetrap" using sound effects from software the game, and released it on the album Pac-Man Fever.There are thirty-two in all: a wedge of Swiss cheese, a paperclip, a safety pin, a key, an apple, a trophy, a candlestick, a pair of scissors, a pair of pliers, sprinter a pair of eyeglasses, hack a clock, a bottle, a gem, a bugle, a screw.There are other functional differences as programming well: The player can open and close the yellow, red, and blue sets of doors at the press of a matching colored button.



Pac-Man, many differences between, pac-Man and, mouse Trap are aesthetic: the dots become cheese, the player is a mouse trap arcade game mouse, the ghosts are cats, and power pills are bones that turn the player into a dog.
Mouse Trap is a 1981 arcade game released by, exidy, similar to, pac-Man.


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