Yes, that's my biggest problem with the tutorial game.
Now, my question is, how do you tutorial know that you need to fire when the ship passes the 3300m mark and that the torpedo will manual impact at the 90' mark?
Who cares about those countless bugs.I can't get silent them to sink in any other way than just dow like a brick, without any tilting.If you have any questions email.Next you draw a line that is 3300 meters from the ships course, to your point of firing and then you enter the 71' AOB.Is there any way to reduce the dial size, move the XO hunter TDC Box away silent silent from the scope view or reduce its size?You shall be able to bring down some nice ships using Manual Torpedo Firing in Silent Hunter 5 and make it more interesting to play.The onscreen resolution is 1360x768.Have you made calculations that, when the ship is traveling at 4 "knots" and the torpedo at 44 "knots" you need to fire at that point?
I'm using the NEW.4 by Darkraith.
Unfotunatley the Stock Game has many key features bible missing which makes it impossible to play it at 100 Realism.
Hey guys, I'm very new to this silent hunter SIM and I'm playing Silent Hunter.
Later I shall post a hotpoint video too regarding Modding My SH5 including tutorial how to MOD your bible game.Than I shall post new video Tutorial with crack 100 Realism.Im going to give it ago with the mods and see if I can get back SH3 and SH4 features like Sound Man Reporting, Watch Officer Reporting, Stadimeter working etc etc.0 Tutorial mission 43:04, silent Hunter 4 Dick O'Kane Manual Targeting Technique Tutorial by Rockin Robbins 18:16, loading.If you dont want to MOD your game enjoy this video.I see that you start by making a calculation, wich bible puts you on a 90' angle on the ship at the point of impact.And sony what's the point of entering the 71' AOB?